In one of lauded video game critic Ben ‘Yahtzee’ Croshaw’s recent reviews he addressed Nintendo’s habit of occasionally, you know, using its intellectual property to repeatedly remake the same game. He made the remarks in reference to Super Mario Galaxy 2, which, as a sequel, he saw as somewhat of a missed opportunity considering the freshness and advancements added to most previous entries into the Mario franchise. He made a quick jab at Pokemon, another series of games guilty of recycling worlds (and characters), before returning to lampooning Super Mario Galaxy 2. ‘But wait,’ I couldn’t help but say to myself, ‘Star Fox is another one of those intellectual properties that Nintendo loves to reuse and recycle! Poke fun at them for that too!’
Sadly, my pleas for criticism of Fox McCloud and his Arwing crewmates went unfulfilled… until now.
Like anyone who’s ever played one of the Star Fox games, I know that when you want something done right, you’ve got to do it yourself… because Slippy sure as hell won’t be taking care of business.
(Gridlock)

We're heading to Aquas!
Back in 1997, when I first heard that Star Fox would be coming to the N64, I imagined that the transformation from SNES to the new system would involve a switch not unlike the one that took place between Super Mario Kart and Mario Kart 64; that is, new characters, new levels, and new power ups in order to bolster the already strong core of characters and story; and, of course, better graphics. While my expectations were not fully met in that regard, I was impressed how the same recycled worlds, characters, objectives, and power ups merged so well with just a couple new planets, vehicles, enemies, and cool 3D features to result in a compact and almost infinitely re-playable space shooter that still felt distinct from the original.
Read More…